Sunday, 8 May 2011

First early preview

Nothing much have changed since my last post, i restarted the work on the port and i now publish the first (very) early preview of the game which only contains most part of the towns, game saving and characters generation/handling.

I was thinking that perhaps the dungeons should be handled in 3D a la Wizardry or Might & Magic games with some auto-mapping feature, dunno if it's a good idea yet. I'd need several types of materials for the different walls of the different locations (the orientations and zoom of those walls could be calculated with a self made tool using HW acceleration and integrated inside the build chain), another solution would be to use the Phantasie IV dungeons gfx from the X68000 which are still in 2d but look quite good (a bit like Ultima VI/VII).